Demonoligist

Demonoligists are skilled in the tracking and destruction of all forms of fiend. From the deepest depths of the Abyss, The rotted skies and decrepit lands of Abbadon, to the many layers of Hell. Demonologists are trained to destroy these otherworldly threats, and possess a sixth sense of finding them.

Alignment
Any: Demonoligists have a wide variety of reasons for entering the profession. Some take the Paladin route, to protect the innocent by becoming the best to dispatch these evil foes. Many know of the value and properties that can be gained from the corpses of their cleanly cut foes. Others wish to destroy them to gain their power, or perhaps they have been scorned by a deal in the past and wish to take revenge on these foul creatures.

Hit Dice: d10

Starting Wealth: 5d6 x 10 gp (average 175 gp.)

The Demonologists class skills are Appraise (Int), Bluff (Cha), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex),Sense Motive (Wis), Survival (Wis), and Spellcraft (Int).

Skill Ranks per Level: 4 + Int modifier.

Class Features
All of the following are class features of the Demonologist.

Weapon and Armor Proficiency
Demonoligists are proficient with all simple and martial weapons, with certain types of armor (medium, and light), and with shields (except tower shields).

Soulfire
Demonologists have perfected the art of conjuring the chilling flames of Abaddon. These attacks are made through ranged or melee touch attacks delivered by the Demonoligist. The range of this Supernatural Ability is 120 feet. Soulfire is further altered through the Demonoligists choice of Invocations.

In addition to the damaging properties of the flame, the flame is very effective against fiends. The SoulF=fire bypasses Cold energy resistances of Fiends. It also binds the soul of the Fiend to the Material Plan (or current plane) and replicates the spell Dimensional Anchor against the Fiend (DC= 10 + Cha Mod + Half you Demonologist level)

Personal Ward
The Demonologist is constantly under the second and third effects of the spell Protection from Evil.