The Bound

When a Soul passes from the Material realm, it falls to the boneyard where it waits its turn to be judged by the Goddess Pharasma and her other judiciaries who will arrange their transit to their eternal reward. Mages of exceptional power or force of will have found the questionable power of pulling a recently slain soul into that of an item. Whether it be created on purpose or in desperation, many souls find themselves pulled back to life in a suit of Armor, animated with Psychic Power from their bound soul. Many of The Bound find themselves either desperate to repent for their sins, before their soul wavers once again to the boneyard, some to finish their business they had unfinished in life, and many find themselves trying to regain the body that they lost.

Society
The Bound are often pitied or vilified depending on where they are found. In Wyrmslast, they are destroyed and smelted down again, then locked in crypts for an eternity, while in countries like Ustalav, they are seen as a desperate creature.

No matter the country, The Bound are always pulled back by a Mage other than themselves in life.

Standard Racial Traits

 * Ability Score Traits: +2 to any stat.  The bound are pulled from the lives of many sentient creatures, and for someone reason, they maintain the stats they would have had in life.
 * Size: Medium  A soul attached to an object too small will shatter the object, while a soul bound to an object to large will not stay.
 * Base Speed: 30 Feet  The bound are still limited to their physical form's speed.
 * Languages: A Bound Soul of high intelligence can choose any language (aside from secret languages such as Druidic and Thieve's Cant) they would like.  They do not start with Common, but can be chosen for high Intelligence bonus.
 * Half Alive: The bound only take half Healing from Positive Healing Spells, and take double Damage to Negative Energy Spells.
 * Half Construct Half Soul:
 * Half-constructs gain a +2 racial bonus on saving throws against, mind-affecting effects, and effects that cause either exhaustion or fatigue.
 * Half-constructs cannot be raised or resurrected.
 * Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.
 * The Bound are Immune to Poisons and Disease